SDXFrameWork  0.13
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SDX::IShape Class Referenceabstract

衝突判定可能な図形の抽象クラス. More...

#include <IShape.h>

Inherits SDX::IPosition.

Inherited by SDX::Circle, SDX::Complex, SDX::Line, SDX::Point, and SDX::Rect.

Public Member Functions

virtual IShapeClone (double x, double y) const =0
 同じ形の図形を作る. More...
 
virtual bool Hit (const IShape *iShape) const =0
 衝突判定. More...
 
virtual bool Hit (const Complex *complex) const =0
 衝突判定. More...
 
virtual bool Hit (const Point *point) const =0
 衝突判定. More...
 
virtual bool Hit (const Line *line) const =0
 衝突判定. More...
 
virtual bool Hit (const Rect *rect) const =0
 衝突判定. More...
 
virtual bool Hit (const Circle *circle) const =0
 衝突判定. More...
 
virtual void Draw (const Color &描画色) const =0
 描画する. More...
 
- Public Member Functions inherited from SDX::IPosition
virtual void SetPos (double X座標, double Y座標)=0
 指定座標に移動. More...
 
virtual void MultiZoom (double X倍率, double Y倍率)=0
 縦横別で拡大率を掛け算する. More...
 
void SetZoom (double X拡大率, double Y拡大率)
 拡大率を設定. More...
 
void MultiZoom (double 倍率)
 拡大率を掛け算する. More...
 
virtual void Move (double X移動量, double Y移動量)=0
 相対座標で移動. More...
 
void MoveA (double 距離, double 方向)
 極座標で移動. More...
 
void MoveF (double 距離)
 前方に移動. More...
 
virtual void Rotate (double 回転する角度)=0
 回転する. More...
 
virtual double GetAngle () const
 角度を取得する. More...
 
void SetAngle (double 指定角度)
 角度を指定する. More...
 
double GetDirect (IPosition *比較対象) const
 対象との角度を取得. More...
 
double GetDistance (const IPosition *比較対象) const
 対象との相対座標を取得. More...
 
virtual double GetX () const =0
 X座標を取得. More...
 
virtual double GetY () const =0
 Y座標を取得. More...
 
virtual double GetW () const =0
 幅を取得. More...
 
virtual double GetH () const =0
 高さを取得. More...
 
virtual void SetPos (double X座標, double Y座標)=0
 指定座標に移動. More...
 
virtual void MultiZoom (double X倍率, double Y倍率)=0
 縦横別で拡大率を掛け算する. More...
 
virtual void SetZoom (double X拡大率, double Y拡大率)
 拡大率を設定. More...
 
void MultiZoom (double 倍率)
 拡大率を掛け算する. More...
 
virtual void Move (double X移動量, double Y移動量)=0
 相対座標で移動. More...
 
void MoveA (double 距離, double 方向)
 極座標で移動. More...
 
virtual void Rotate (double 回転する角度)=0
 回転する. More...
 
virtual double GetAngle () const
 角度を取得する. More...
 
virtual void SetAngle (double 指定角度)
 角度を指定する. More...
 
double GetDirect (IPosition *比較対象) const
 対象との角度を取得. More...
 
double GetDistance (IPosition *比較対象) const
 対象との相対座標を取得. More...
 
double CompareAngle (double 角度)
 角度の差を計算する
 
virtual double GetX () const =0
 X座標を取得. More...
 
virtual double GetY () const =0
 Y座標を取得. More...
 
virtual double GetW () const =0
 幅を取得. More...
 
virtual double GetH () const =0
 高さを取得. More...
 

Static Protected Member Functions

static bool RectRect (double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
 矩形の交差判定. More...
 
static bool LineLine (double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
 線分の交差判定. More...
 
static int PointPoint (double x1, double y1, double x2, double y2)
 二点間の距離を計算. More...
 

Additional Inherited Members

- Protected Attributes inherited from SDX::IPosition
double zoomX = 1
 図形の拡大率
 
double zoomY = 1
 図形の拡大率
 

Detailed Description

衝突判定可能な図形の抽象クラス.

//Copyright © 2014 SDXFramework
//[License]GNU Affero General Public License, version 3
//[Contact]http://sourceforge.jp/projects/dxframework/
//図形の当たり判定をする
#include <SDXFramework.h>
bool SampleShape()
{
using namespace SDX;
System::Initialise("sample", 640, 480);
//図形を宣言する
Circle circle(10, 10, 100);
Rect rect(60, 60, 100, 100);
Line line(200, 100, PAI / 4, 600, 5);
//共通のインターフェースを持っている
IShape* shapes[3];
shapes[0] = &circle;
shapes[1] = &rect;
shapes[2] = &line;
while (System::Update())
{
//Lineは回転可能
line.Rotate(0.01);
//ダブルディスパッチによる当たり判定
for (int a = 0; a < 3; ++a)
{
int hit = 0;
for (int b = 0; b < 3; ++b)
{
if (a == b){ continue; }
hit += shapes[a]->Hit(shapes[b]);
}
if ( hit == 0)
{
shapes[a]->Draw(Color::White);
}
else if (hit == 1)
{
shapes[a]->Draw(Color::Red);
}
else
{
shapes[a]->Draw(Color::Blue);
}
}
if (Input::key.Return.on){ break;}//Enterで終了
}
return true;
}

Member Function Documentation

static bool SDX::IShape::RectRect ( double  x1,
double  y1,
double  x2,
double  y2,
double  x3,
double  y3,
double  x4,
double  y4 
)
inlinestaticprotected

矩形の交差判定.

static bool SDX::IShape::LineLine ( double  x1,
double  y1,
double  x2,
double  y2,
double  x3,
double  y3,
double  x4,
double  y4 
)
inlinestaticprotected

線分の交差判定.

static int SDX::IShape::PointPoint ( double  x1,
double  y1,
double  x2,
double  y2 
)
inlinestaticprotected

二点間の距離を計算.

virtual IShape* SDX::IShape::Clone ( double  x,
double  y 
) const
pure virtual

同じ形の図形を作る.

Implemented in SDX::Line, SDX::Rect, SDX::Point, SDX::Circle, and SDX::Complex.

virtual bool SDX::IShape::Hit ( const IShape iShape) const
pure virtual

衝突判定.

Implemented in SDX::Line, SDX::Rect, SDX::Complex, SDX::Point, and SDX::Circle.

virtual bool SDX::IShape::Hit ( const Complex complex) const
pure virtual

衝突判定.

Implemented in SDX::Line, SDX::Rect, SDX::Complex, SDX::Point, and SDX::Circle.

virtual bool SDX::IShape::Hit ( const Point point) const
pure virtual

衝突判定.

Implemented in SDX::Line, SDX::Rect, SDX::Complex, SDX::Point, and SDX::Circle.

virtual bool SDX::IShape::Hit ( const Line line) const
pure virtual

衝突判定.

Implemented in SDX::Line, SDX::Rect, SDX::Complex, SDX::Point, and SDX::Circle.

virtual bool SDX::IShape::Hit ( const Rect rect) const
pure virtual

衝突判定.

Implemented in SDX::Line, SDX::Rect, SDX::Circle, SDX::Complex, and SDX::Point.

virtual bool SDX::IShape::Hit ( const Circle circle) const
pure virtual

衝突判定.

Implemented in SDX::Line, SDX::Rect, SDX::Complex, SDX::Circle, and SDX::Point.

virtual void SDX::IShape::Draw ( const Color 描画色) const
pure virtual

描画する.

Implemented in SDX::Line, SDX::Complex, SDX::Rect, SDX::Point, and SDX::Circle.