SDXFrameWork
0.13
SDXFrameWork
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This is the complete list of members for SDX::IShape, including all inherited members.
Clone(double x, double y) const =0 | SDX::IShape | pure virtual |
CompareAngle(double 角度) | SDX::IPosition | inline |
Draw(const Color &描画色) const =0 | SDX::IShape | pure virtual |
GetAngle() const | SDX::IPosition | inlinevirtual |
GetAngle() const | SDX::IPosition | inlinevirtual |
GetDirect(IPosition *比較対象) const | SDX::IPosition | inline |
GetDirect(IPosition *比較対象) const | SDX::IPosition | inline |
GetDistance(const IPosition *比較対象) const | SDX::IPosition | inline |
GetDistance(IPosition *比較対象) const | SDX::IPosition | inline |
GetH() const =0 | SDX::IPosition | pure virtual |
GetH() const =0 | SDX::IPosition | pure virtual |
GetW() const =0 | SDX::IPosition | pure virtual |
GetW() const =0 | SDX::IPosition | pure virtual |
GetX() const =0 | SDX::IPosition | pure virtual |
GetX() const =0 | SDX::IPosition | pure virtual |
GetY() const =0 | SDX::IPosition | pure virtual |
GetY() const =0 | SDX::IPosition | pure virtual |
Hit(const IShape *iShape) const =0 | SDX::IShape | pure virtual |
Hit(const Complex *complex) const =0 | SDX::IShape | pure virtual |
Hit(const Point *point) const =0 | SDX::IShape | pure virtual |
Hit(const Line *line) const =0 | SDX::IShape | pure virtual |
Hit(const Rect *rect) const =0 | SDX::IShape | pure virtual |
Hit(const Circle *circle) const =0 | SDX::IShape | pure virtual |
LineLine(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | SDX::IShape | inlineprotectedstatic |
Move(double X移動量, double Y移動量)=0 | SDX::IPosition | pure virtual |
Move(double X移動量, double Y移動量)=0 | SDX::IPosition | pure virtual |
MoveA(double 距離, double 方向) | SDX::IPosition | inline |
MoveA(double 距離, double 方向) | SDX::IPosition | inline |
MoveF(double 距離) | SDX::IPosition | inline |
MultiZoom(double X倍率, double Y倍率)=0 | SDX::IPosition | pure virtual |
MultiZoom(double 倍率) | SDX::IPosition | inline |
MultiZoom(double X倍率, double Y倍率)=0 | SDX::IPosition | pure virtual |
MultiZoom(double 倍率) | SDX::IPosition | inline |
PointPoint(double x1, double y1, double x2, double y2) | SDX::IShape | inlineprotectedstatic |
RectRect(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) | SDX::IShape | inlineprotectedstatic |
Rotate(double 回転する角度)=0 | SDX::IPosition | pure virtual |
Rotate(double 回転する角度)=0 | SDX::IPosition | pure virtual |
SetAngle(double 指定角度) | SDX::IPosition | inline |
SetAngle(double 指定角度) | SDX::IPosition | inlinevirtual |
SetPos(double X座標, double Y座標)=0 | SDX::IPosition | pure virtual |
SetPos(double X座標, double Y座標)=0 | SDX::IPosition | pure virtual |
SetZoom(double X拡大率, double Y拡大率) | SDX::IPosition | inline |
SetZoom(double X拡大率, double Y拡大率) | SDX::IPosition | inlinevirtual |
zoomX | SDX::IPosition | protected |
zoomY | SDX::IPosition | protected |
~IPosition()=default (defined in SDX::IPosition) | SDX::IPosition | virtual |
~IPosition()=default (defined in SDX::IPosition) | SDX::IPosition | virtual |
~IShape()=default (defined in SDX::IShape) | SDX::IShape | virtual |